Isometric smooth fog

Posted by marcg11 on Game Development See other posts from Game Development or by marcg11
Published on 2012-12-15T15:15:41Z Indexed on 2012/12/15 17:18 UTC
Read the original article Hit count: 275

Filed under:
|
|
|

I'm working on a simple 2d game with direct3d 9. It's a isometric game with diamond tiles and a staggered map. This is what I have:

Diamons isometric game

As you se I have some king of fog which is acomplished by having a fog matrix which is true (clear terrain) or false (obscure terran). But the result is very chunky. The fog moves as the player moves by tiles but not by pixels. Basically I check for every tile if there is fog, if so I just change the color of that tile:

if(scene->fog[i+mapx][j+mapy] == FOG_NONE) { tile_color = 0x666666FF; }

I also would like the fog to be smoother, for that I followed this "tutorial" but I haven't managed to work it it out.

http://www.appsizematters.com/2010/07/how-to-implement-a-fog-of-war-part-2-smooth/

© Game Development or respective owner

Related posts about 2d

Related posts about directx