Quaternion Camera
Posted
by
Alex_Hyzer_Kenoyer
on Game Development
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Published on 2012-12-16T13:56:58Z
Indexed on
2012/12/17
5:14 UTC
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Can someone help me figure out how to use a Quaternion
with the PerspectiveCamera
in libGDX or in general? I am trying to rotate my camera around a sphere that is being drawn at (0,0,0). I am not sure how to go about setting up the quaternion correctly, manipulating it, and then applying it to the camera.
Edit: Here is what I have tried to do so far.
// This is how I set it up
Quaternion orientation = new Quaternion();
orientation.setFromAxis(Vector3.Y, 45);
// This is how I am trying to update the rotations
public void rotateX(float amount)
{
Quaternion temp = new Quaternion();
temp.set(Vector3.X, amount);
orientation.mul(temp);
}
public void rotateY(float amount)
{
Quaternion temp = new Quaternion();
temp.set(Vector3.Y, amount);
orientation.mul(temp);
}
public void updateCamera()
{
// This is where I am unsure how to apply the rotations to the camera
// I think I should update the view and projection matrices?
camera.view.mul(orientation);
...
}
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