Access Violation when trying to bind Vertex Object Array
Posted
by
Paul
on Game Development
See other posts from Game Development
or by Paul
Published on 2012-12-18T17:08:44Z
Indexed on
2012/12/18
17:15 UTC
Read the original article
Hit count: 326
I've just started digging into OpenGL and I've run into a problem trying to set a VOA.
It's giving me a run-time error of :
An unhandled exception of type 'System.AccessViolationException'
At
// Create and bind a VAO
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
I have searched the internet high and low for a solution and I haven't found one. The rest of my function looks like this:
int main(array<System::String ^> ^args)
{
// Initialise GLFW
if( !glfwInit() )
{
fprintf( stderr, "Failed to initialize GLFW\n" );
return -1;
}
glfwOpenWindowHint(GLFW_FSAA_SAMPLES, 0); // 4x antialiasing
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3); // We want OpenGL 3.3
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 3);
glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); //We don't want the old OpenGL
// Open a window and create its OpenGL context
if( !glfwOpenWindow( 800, 600, 0,0,0,0, 32,0, GLFW_WINDOW ) )
{
fprintf( stderr, "Failed to open GLFW window\n" );
glfwTerminate();
return -1;
}
// Initialize GLEW
if (glewInit() != GLEW_OK) {
fprintf(stderr, "Failed to initialize GLEW\n");
return -1;
}
glfwSetWindowTitle( "Game Engine" );
// Create and bind a VAO
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
glfwEnable( GLFW_STICKY_KEYS );
© Game Development or respective owner