UIImagePickerController Memory Leak
Posted
by
Watson
on Stack Overflow
See other posts from Stack Overflow
or by Watson
Published on 2011-07-01T23:52:23Z
Indexed on
2012/12/18
11:03 UTC
Read the original article
Hit count: 449
I am seeing a huge memory leak when using UIImagePickerController
in my iPhone app. I am using standard code from the apple documents to implement the control:
UIImagePickerController* imagePickerController = [[UIImagePickerController alloc] init];
imagePickerController.delegate = self;
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
switch (buttonIndex) {
case 0:
imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera;
[self presentModalViewController:imagePickerController animated:YES];
break;
case 1:
imagePickerController.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
[self presentModalViewController:imagePickerController animated:YES];
break;
default:
break;
}
}
And for the cancel:
-(void) imagePickerControllerDidCancel:(UIImagePickerController *)picker
{
[[picker parentViewController] dismissModalViewControllerAnimated: YES];
[picker release];
}
The didFinishPickingMediaWithInfo callback is just as stanard, although I do not even have to pick anything to cause the leak.
Here is what I see in instruments when all I do is open the UIImagePickerController
, pick photo library, and press cancel, repeatedly. As you can see the memory keeps growing, and eventually this causes my iPhone app to slow down tremendously.
As you can see I opened the image picker 24 times, and each time it malloc'd 128kb which was never released. Basically 3mb out of my total 6mb is never released.
This memory stays leaked no matter what I do. Even after navigating away from the current controller, is remains the same. I have also implemented the picker control as a singleton with the same results.
Here is what I see when I drill down into those two lines:
Any help here would be greatly appreciated! Again, I do not even have to choose an image. All I do is present the controller, and press cancel.
Update 1
I downloaded and ran apple's example of using the UIIMagePickerController
and I see the same leak happening there when running instruments (both in simulator and on the phone).
All you have to do is hit the photo library button and hit cancel over and over, you'll see the memory keep growing.
Any ideas?
Update 2
I only see this problem when viewing the photo library. I can choose take photo, and open and close that one over and over, without a leak.
© Stack Overflow or respective owner