Help on TileMapRenderer
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Crypted
on Game Development
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Published on 2012-12-20T04:29:53Z
Indexed on
2012/12/20
11:14 UTC
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libgdx
In my project, I'm trying to render a map using TileMapRenderer. But it doesn't show anything when I render it. But when I use some other files from a tutorial they are rendered correctly.
When debugging my TileAtlas instance shows the size as 0.
I have used Texture Packer UI for packing the images. Comparing with the tutorial's files, I can see that the index starts from 1 in my file and 0 in the tutorial. But changing it to 0 wouldn't work also.
map.png
format: RGBA8888
filter: Nearest,Nearest
repeat: none
Map
rotate: false
xy: 0, 0
size: 32, 32
orig: 32, 32
offset: 0, 0
index: 1
Map
rotate: false
xy: 32, 0
size: 32, 32
orig: 32, 32
offset: 0, 0
index: 2
Map
rotate: false
xy: 64, 0
size: 32, 32
orig: 32, 32
offset: 0, 0
index: 3
Map
rotate: false
xy: 96, 0
size: 32, 32
orig: 32, 32
offset: 0, 0
index: 4
Map
rotate: false
xy: 128, 0
size: 32, 32
orig: 32, 32
offset: 0, 0
index: 5
Here is the begining of the tmx file.
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="20" height="20" tilewidth="32" tileheight="32">
<tileset firstgid="1" name="a" tilewidth="32" tileheight="32">
<image source="map.png" width="256" height="32"/>
</tileset>
<layer name="Tile Layer 1" width="20" height="20">
<data>
<tile gid="2"/>
<tile gid="2"/>
Apart from that the tutorial files and my files seems to be similar.
Can anyone help me here.
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