High level project workflow
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Published on 2012-12-20T09:42:54Z
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2012/12/20
11:13 UTC
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process
|management
We are a small software company trying our hand at our second game. Since our first games' process was a living nightmare (since we used webdevelopment workflow) I have decided to educate myself on how to manage a game project on a high level.
How does your process work, from idea to launch? Preferably in situations where you have a team that needs to cooperate.
I've seen these 2 links, which are useful in a way, but was wondering if there are better/more comprehensive ways to do this?
http://www.goodcontroller.com/blog/?p=136
http://gogogic.wordpress.com/2009/02/09/symbol6-how-we-created-an-iphone-game/
All input would be infinitely appreciated.
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