Displaying performance data per engine subsystem
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liortal
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Published on 2013-06-24T11:31:25Z
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2013/06/24
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Our game (Android based) traces how long it takes to do the world logic updates, and how long it takes to a render a frame to the device screen.
These traces are collected every frame, and displayed at a constant interval (currently every 1 second).
I've seen games where on-screen data of various engine subsystems is displayed, with the time they consume (either in text) or as horizontal colored bars.
I am wondering how to implement such a feature?
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