Premultiplying matrices with Perspective destroys them
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by
Shadows In Rain
on Game Development
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Published on 2013-06-24T20:02:46Z
Indexed on
2013/06/24
22:32 UTC
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Hit count: 240
If I apply world_to_camera
, perspective
and camera_to_screen
to my mesh
, everything is okay. But if I premultiply given matrices (i.e. transform = world_to_camera * perpective * camera_to_screen
) before applying, then it seems like only perspective
has effect.
If it is important... My 3d framework was written from scratch (test project for job interview). But it works flawlessly, or at least I think so.
So, question. This is expected behaviour, or my implementation is wrong?
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