What is the purpose of bitdepth for the several components of the framebuffer in glfwWindowHint function of GLFW3?
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Rui d'Orey
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Published on 2013-06-24T02:46:38Z
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2013/06/24
16:39 UTC
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I would like to know what are the following "framebuffer related hints" of GLFW3 function glfwWindowHint :
GLFW_RED_BITS GLFW_GREEN_BITS GLFW_BLUE_BITS GLFW_ALPHA_BITS GLFW_DEPTH_BITS GLFW_STENCIL_BITS
- What is the purpose of this?
- Usually their default values are enough?
- Where are those bits stored? In a buffer in the GPU?
- What do they affect? And by that I mean in what way
Thank you in advance!
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