How do I implement movement in a WPF Adventure game?
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by
ZeroPhase
on Game Development
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Published on 2013-04-20T14:07:32Z
Indexed on
2013/06/25
4:30 UTC
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I'm working on making a short WPF adventure game. The only major hurdle I have right now is how to animate objects on the screen correctly. I've experimented with DoubleAnimation
and ThicknessAnimation
both enable movement of the character, but the speed is a bit erratic. The objects I'm trying to move around are labels
in a grid
, I'm checking the mouse's position in terms of the canvas
I have the grid
in.
Does anyone have any suggestions for coding the movement, while still allowing mouse clicks to pick up items when needed? It would be nice if I could continue using the Visual Studio GUI Editor. By the way, I'm fine with scrapping labels
in a grid
for a more ideal object to manipulate.
Here's my movement code:
ThicknessAnimation ta = new ThicknessAnimation();
The event handling movement:
private void Hansel_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
ta.FillBehavior = FillBehavior.HoldEnd;
ta.From = Hansel.Margin;
double newX = Mouse.GetPosition(PlayArea).X;
double newY = Mouse.GetPosition(PlayArea).Y;
if (newX < Convert.ToDouble(Hansel.Margin.Left))
{
//newX = -1 * newX;
ta.To = new Thickness(0, newY, newX, 0);
}
else if (newY < Convert.ToDouble(Hansel.Margin.Top))
{
newY = -1 * newY;
}
else
{
ta.To = new Thickness(newX, newY, 0, 0);
}
ta.Duration = new Duration(TimeSpan.FromSeconds(2));
Hansel.BeginAnimation(Grid.MarginProperty, ta);
}
ScreenShot with annotations: http://i1118.photobucket.com/albums/k608/sealclubberr/clickToMove_zps9d4a33cc.png
ScreenShot with example movement: http://i1118.photobucket.com/albums/k608/sealclubberr/clickToMove_zps51f2359f.jpg
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