Making body (box2d) a sprite (andengine) in Android

Posted by Kadir on Game Development See other posts from Game Development or by Kadir
Published on 2012-04-24T10:55:36Z Indexed on 2013/06/25 22:30 UTC
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I can't make body (box2d) a sprite (andengine) and at the same time apply MoveModifier to sprite which is body. If i can make just body, it works namely the sprites can collide. If I apply just MoveModifier to sprites, the sprites can move where i want. But I want to make body (they can collide) and apply MoveModifier (they can move where I want) at the same time. How can i do it? This my code just run MoveModifier not as body at the same time.

    circles[i] = new Sprite(startX, startY, textRegCircle[i]);
    body[i] = PhysicsFactory.createCircleBody(physicsWorld, circles[i], BodyType.DynamicBody, FIXTURE_DEF);
    physicsWorld.registerPhysicsConnector(new PhysicsConnector(circles[i], body[i], true, true));
    circles[i].registerEntityModifier(
            (IEntityModifier) new SequenceEntityModifier (
                        new MoveModifier(10.0f, circles[i].getX(),  circles[i].getX(), 
                                circles[i].getY(),CAMERA_HEIGHT+64.0f)));
    scene.getLastChild().attachChild(circles[i]);
    scene.registerUpdateHandler(physicsWorld);

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