Reloading Resources on Resume
Posted
by
Siddharth
on Game Development
See other posts from Game Development
or by Siddharth
Published on 2013-06-25T16:39:36Z
Indexed on
2013/06/25
22:30 UTC
Read the original article
Hit count: 299
andengine
I'm having a problem with my game. If I press the "Home button" the game is paused... everythings fine, but if I then go back to the game all the resources are reloaded before I can continue the game. And it takes quite a bit. Is this normal, or is there a way to avoid the reloading?
I have write following code in onResume and onPause method. It loads same texture again and again on resume of game.
@Override
protected void onPause() {
super.onPause();
if (Utility.flagSound && mScene != null) {
if (mScene.getUserData().equals(Constants.GAME_SCENE))
Utility.isPlayLevelMusic = false;
else
Utility.isPlayLevelMusic = true;
audioManager.gameBgMusic.pause();
audioManager.levelBgMusic.pause();
}
if (this.mEngine != null && this.mEngine.isRunning()) {
this.mEngine.stop();
}
}
@Override
protected void onResume() {
super.onResume();
if (audioManager != null && Utility.flagSound && dataManager != null) {
if (Utility.flagSound) {
if (Utility.isPlayLevelMusic)
audioManager.levelBgMusic.play();
else
audioManager.gameBgMusic.play();
}
}
if (this.mEngine != null && !this.mEngine.isRunning()) {
this.mEngine.start();
}
}
I would be glad if anybody could help...
© Game Development or respective owner