Geometry Shader : points + Triangles
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CmasterG
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Published on 2013-06-26T14:58:37Z
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2013/06/26
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I have different Shaders and for each Shader a instance of the ShaderClass
class, which initializes the Shaders, Renders the Shaders, etc.
I use most of the Shaderclass
es without Geometry Shader, but in one Shader Class i also use a Geometry Shader.
The problem is, that when I render one object with the Shaderclass
that uses the Geometry shader, all other object are rendered with the same geometry that I create in the Geometry Shader. Can you help me?
Is it possible that I have to use a Geometry Shader for each object, when I use one for one object?
I use DirectX 11 with C++.
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