How to make room reflection using Cubemap

Posted by MaT on Game Development See other posts from Game Development or by MaT
Published on 2013-06-26T09:50:35Z Indexed on 2013/06/26 10:29 UTC
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I am trying to use a cube map of the inside of a room to create some reflections on walls, ceiling and floor.
But when I use the cube map, the reflected image is not correct. The point of view seems to be false.
To be correct I use a different cube map for each walls, floor or ceiling. The cube map is calculated from the center of the plane looking at the room.
Are there specialized techniques to achieve such effect ?

Thanks a lot !

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