Creating ground in a 2D runner game

Posted by user739711 on Game Development See other posts from Game Development or by user739711
Published on 2013-06-28T04:21:46Z Indexed on 2013/06/28 4:29 UTC
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It may be a repetitive uestion but I could not find any specific answer to my query

How to create A slanted/curved ground in a 2d runner game. The user will see side view like the old game "Mario"

If I use tiled based map I can have only rectangular objects.

What is the best way to create tilted ground? Should I use tiled based map, or should I define corner points in the map and create the ground programatically?

And what are the difficulties in creating curved ground.

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