Creating ground in a 2D runner game
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Published on 2013-06-28T04:21:46Z
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2013/06/28
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It may be a repetitive uestion but I could not find any specific answer to my query
How to create A slanted/curved ground in a 2d runner game. The user will see side view like the old game "Mario"
If I use tiled based map I can have only rectangular objects.
What is the best way to create tilted ground? Should I use tiled based map, or should I define corner points in the map and create the ground programatically?
And what are the difficulties in creating curved ground.
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