Changing the rendering resolution while maintaining the design layout
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Coyote
on Game Development
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Published on 2013-06-29T08:24:44Z
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2013/06/29
10:30 UTC
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cocos2d-x
|resolution
I would like to increase the FPS of my project.
Currently I would like to try reducing the resolution at which the scenes are rendered.
Let's say I never want to draw more than 1280*720. What ever the real resolution is. How should I proceed?
I tried pEGLView->setFrameSize(1280, 720);
but only reduces the displayed size of the frame on screen (boxing).
In my activity I tried setting the size of the "surface" but this seems to completely break the layout (as defined by setDesignResolutionSize
).
@Override
public Cocos2dxGLSurfaceView onCreateView() {
Cocos2dxGLSurfaceView surfaceView = new Cocos2dxGLSurfaceView(this);
surfaceView.getHolder().setFixedSize(1280, 720);
return surfaceView;
}
Is there a way to simply change the rendered
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