GLFW 3 initialized, yet not?
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mSkull
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Published on 2013-06-29T15:33:27Z
Indexed on
2013/06/29
16:21 UTC
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I'm struggling with creating a window with the GLFW 3 function, glfwCreateWindow. I have set an error callback function, that pretty much just prints out the error number and description, and according to that the GLFW library have not been initialized, even though the glfwInit function just returned success?
Here's an outtake from my code
// Error callback function prints out any errors from GFLW to the console
static void error_callback( int error, const char *description )
{
cout << error << '\t' << description << endl;
}
bool Base::Init()
{
// Set error callback
/*!
* According to the documentation this can be use before glfwInit,
* and removing won't change anything anyway
*/
glfwSetErrorCallback( error_callback );
// Initialize GLFW
/*!
* This return succesfull, but...
*/
if( !glfwInit() )
{
cout << "INITIALIZER: Failed to initialize GLFW!" << endl;
return false;
}
else
{
cout << "INITIALIZER: GLFW Initialized successfully!" << endl;
}
// Create window
/*!
* When this is called, or any other glfw functions, I get a
* "65537 The GLFW library is not initialized" in the console, through
* the error_callback function
*/
window = glfwCreateWindow( 800,
600,
"GLFW Window",
NULL,
NULL );
if( !window )
{
cout << "INITIALIZER: Failed to create window!" << endl;
glfwTerminate();
return false;
}
// Set window to current context
glfwMakeContextCurrent( window );
...
return true;
}
And here's what's printed out in the console
INITIALIZER: GLFW Initialized succesfully!
65537 The GLFW library is not initialized
INITIALIZER: Failed to create window!
I think I'm getting the error because of the setup isn't entirely correct, but I've done the best I can with what I could find around the place
I downloaded the windows 32 from glfw.org and stuck the 2 includes files from it into minGW/include/GLFW, the 2 .a files (from the lib-mingw folder) into minGW/lib and the dll, also from the lib-mingw folder, into Windows/System32
In code::blocks I have, from build options -> linker settings, linked the 2 .a files from the download. I believe I need to link more things, but I can figure out what, or where I should get those things from.
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