projected textures not appear on the "back" of the mesh as well?
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Published on 2013-06-29T08:34:03Z
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2013/06/29
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I want to create blood wounds on my character's bodies by using projected textures. I've watched some commentaries on games like Left 4 Dead and they say they use projected textures for the blood. But the way projected textures work is that if you project a texture on a rigged character, say his chest, it will also appear on his back. So what's the trick? How to get projected textures appear only on one "side" of the mesh?
I use the Panda3D game engine, if that will help.
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