Random/Procedural vs. Previously Made Level Generation

Posted by PythonInProgress on Game Development See other posts from Game Development or by PythonInProgress
Published on 2013-06-29T13:26:16Z Indexed on 2013/06/29 16:30 UTC
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I am making a game (called "Glory") that is a top-down explorer game, and am wondering what the advantages/disadvantages of using random/procedural generation vs. pre-made levels are. There seems to be few that i can think of, other than the fact that items may be a problem to distribute in randomly generated terrain, and that the generated terrain may look weird. The downside to previously made levels is that I would need to make a level editor, though. I cannot decide what is better to use.

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