Getting Frequency Components with FFT
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ruhig brauner
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Published on 2013-07-01T23:02:58Z
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2013/07/01
23:05 UTC
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so I was able to solv my last problem but i stubmled upon the next already.
So I want to make a simple spectrogram but in oder to do so I want to understand how FFT-libaries work and what they actually calculate and return. (FFT and Signal Processing is the number 1 topic I will get into as soon as I have time but right now, I only have time for some programming exercises in the evening. ;) )
Here I just summarized the most important parts:
int framesPerSecond;
int samplesPerSecond;
int samplesPerCycle; // right now i want to refresh the spectogram every
DoubleFFT_1D fft;
WAVReader audioIn;
double audioL[], audioR[];
double fftL[], fftR[];
.....
framesPerSecond = 30;
audioIn= new WAVReader("Strobe.wav");
int samplesPerSecond = (int)audioIn.GetSampleRate();
samplesPerCycle = (int)(audioIn.GetSampleRate()/framesPerSecond);
audioL = new double[samplesPerCycle*2];
audioR = new double[samplesPerCycle*2];
fftL = new double[samplesPerCycle];
fftR = new double[samplesPerCycle];
for(int i = 0; i < samplesPerCycle; i++) {
// don't even know why,...
fftL[i] = 0;
fftR[i] = 0;
}
fft = new DoubleFFT_1D(samplesPerCycle);
.....
for(int i = 0; i < samplesPerCycle; i++) {
audioIn.GetStereoSamples(temp);
audioL[i]=temp[0];
audioR[i]=temp[1];
}
fft.realForwardFull(audioL); //still stereo
fft.realForwardFull(audioR);
System.out.println("Check");
for(int i = 0; i < samplesPerCycle; i++) {
//storing the magnitude in the fftL/R arrays
fftL[i] = Math.sqrt(audioL[2*i]*audioL[2*i] + audioL[2*i+1]*audioL[2*i+1]);
fftR[i] = Math.sqrt(audioR[2*i]*audioR[2*i] + audioR[2*i+1]*audioR[2*i+1]);
}
So the question is, if I want to know, what frequencys are in the sampled signal, how do I calculate them? (When I want to print the fftL / fftR arrays, I get some exponential formes at both ends of the array.)
Thx :)
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