Path Finding for an Arena based map in 3D using NavMesh
Posted
by
Happybirthday
on Game Development
See other posts from Game Development
or by Happybirthday
Published on 2013-04-12T17:30:56Z
Indexed on
2013/07/01
16:31 UTC
Read the original article
Hit count: 265
I have a 3D arena map (consider a small island surrounded by water on all sides) for a multiplayer Tank fight game. The moveable areas are marked using a Navigation Mesh made by the Arena designer.
My question is what would be the best way for navigation in such an environment ? Specially considering the case when there is a Bridge at the center of the arena and you could walk under it or even above it ?
If suppose the enemy is standing at the top of the Bridge and my AI is at one of the edges of the map ? How can it know whether the enemy is above or below the bridge and how can it navigate till it ?
© Game Development or respective owner