Why can't I resolve ambiguity with Android.OS.Environment?
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C. Lang
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Published on 2013-07-01T06:24:32Z
Indexed on
2013/07/01
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monodroid
I'm trying to use Environment.(...)
in my Xamarin app. It complains that
"
Environment
is an ambiguous reference betweenSystem.Environment
andAndroid.OS.Environment
"
I can fix it by using the fully qualified name System.Environment.(...)
but not with Android.OS.Environment.(...)
.
For example:
// Obviously ambiguous with error above
using System;
using Android.OS;
// ...
// OnCreate uses Bundle also in Android.OS
//...
string path = Environment.GetFolderPath(Environment.SpecialFolder.Personal);
// Can be fixed by prefixing Environment with "System."
But I can't fix it with any variation of possibilities using Android.OS including removing it and explicitly using it. The auto-complete box only shows the Activities and "Resource" and not any of the classes.
// Solution to be able to use Android's Environment
using Android.OS;
// same as above
Java.IO.File storageDir = Environment.ExternalStorageDirectory;
// Defaults to Android.OS but can still use "System.Environment.(...)
// Of course not with this example, but with the one above; yes.
// Why doesn't it work both ways? If I remove the using statement and
// try to use Android.OS.Environment.(...) it complains
// 'OS type or namespace doesn't not exist'
The reason is prefixing with Android.
is referring to MyAppName.App.Android
.
Why is that and is there a way to directly access Android.OS.(...)?
I've tried Mono.Android.OS.(...).
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