Get Unity to read in objects name without the need to hard code

Posted by N0xus on Game Development See other posts from Game Development or by N0xus
Published on 2013-05-31T11:48:08Z Indexed on 2013/07/03 17:20 UTC
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I'm trying to get away from having to hard code in the names of objects I want my code to use.

For example, I'm use to do it this way:

    TextAsset test = new TextAsset();
    test = (TextAsset)Resources.Load("test.txt", typeof(TextAsset));

What I want to know, is there a way to have so that when I drag my test.txt file onto my object in Unity, my code automatically gets the name of that object?

I'm wanting to do this so once I write the code, I don't need to back in and change it should I wish re-use it.

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