How do I export physique animations without breaking them?

Posted by Paul Ferris on Game Development See other posts from Game Development or by Paul Ferris
Published on 2013-07-02T23:27:48Z Indexed on 2013/07/03 5:21 UTC
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I've been trying to export a simple footstep animation that I made in 3ds Max, but its either failed to export or broken (imported into unity sans a few frames, or appearing to have imported but not playing) every single time. I've tried .fbx and .3ds, but neither works. I'd rather not use the Skin modifier, because it would require starting from scratch and learning a new system. Any ideas?

EDIT:

I found a workaround, here it is if you're curious:

  • Create your biped, and make sure it lines up with your mesh.

  • Animate it

  • Export the mesh without Physique (or with Physique turned off), then delete it (the mesh)

  • Export the biped

  • Recombine in Unity (or whatever your game engine of choice is)

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