Play audio in javascript with a good performance
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by
João
on Game Development
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or by João
Published on 2013-08-02T04:24:51Z
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2013/08/02
16:07 UTC
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I'm developing a browser game where the player can shoot. Everytime he shoots it play a sound.
Currently i'm using this code to play sounds in JavaScript:
var audio = document.createElement("audio");
audio.src = "my_sound.mp3";
audio.play();
I'm worried about performance here. Will 10 simultaneous sounds impact my game performance too much?
Will all audio objects stay in memory even after they are played?
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