SFML programs fails to debug with glslDevil
Posted
by
Zhen
on Game Development
See other posts from Game Development
or by Zhen
Published on 2013-08-02T10:04:36Z
Indexed on
2013/08/02
16:07 UTC
Read the original article
Hit count: 415
debugging
I'm testing the glslDevil debugger with a simple (and working) SFML application in Linux + NVidia. But it always fails in the window creation step:
W! Program Start
| glXGetConfig(0x86a50b0, 0x86acef8, 4, 0xbf8228c4)
| glXGetConfig(0x86a50b0, 0x86acef8, 5, 0xbf8228c8)
| glXGetConfig(0x86a50b0, 0x86acef8, 8, 0xbf8228cc)
| glXGetConfig(0x86a50b0, 0x86acef8, 9, 0xbf8228d0)
| glXGetConfig(0x86a50b0, 0x86acef8, 10, 0xbf8228d4)
| glXGetConfig(0x86a50b0, 0x86acef8, 11, 0xbf8228d8)
| glXGetConfig(0x86a50b0, 0x86acef8, 12, 0xbf8228dc)
| glXGetConfig(0x86a50b0, 0x86acef8, 13, 0xbf8228e0)
| glXGetConfig(0x86a50b0, 0x86acef8, 100000, 0xbf8228e4)
| glXGetConfig(0x86a50b0, 0x86acef8, 100001, 0xbf8228e8)
| glXCreateContext(0x86a50b0, 0x86acef8, (nil), 1)
E! Child process exited
W! Program termination forced!
And the code that fails:
#include <SFML/Graphics.hpp>
#define GL_GLEXT_PROTOTYPES 1
#define GL3_PROTOTYPES 1
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
int main(){
sf::RenderWindow window{ sf::VideoMode(800, 600), "Test SFML+GL" };
bool running = true;
while( running ){
sf::Event event;
while( window.pollEvent(event) ){
if( event.type == sf::Event::Closed ){
running = false;
}else if(event.type == sf::Event::Resized){
glViewport(0, 0, event.size.width, event.size.height);
}
}
window.display();
}
return 0;
}
Is It posible to solve this problem? or get around the problem to continue the gslsDevil use?.
© Game Development or respective owner