Generating and rendering not point-like particles on GPU
        Posted  
        
            by 
                TravisG
            
        on Game Development
        
        See other posts from Game Development
        
            or by TravisG
        
        
        
        Published on 2013-10-17T15:07:54Z
        Indexed on 
            2013/10/17
            16:26 UTC
        
        
        Read the original article
        Hit count: 291
        
particles
Specifically I'm talking about particles as seen (for example) in the UE4 dev video here. They're not just points and seem to have a nice shape to them that seems to follow their movement.
Is it possible to create these kinds of particles (efficiently) completely on the GPU (perhaps through something like motion? Or is the only (or most efficient) way to just create a small particle texture and render small quads for each particle?
© Game Development or respective owner