Generating and rendering not point-like particles on GPU

Posted by TravisG on Game Development See other posts from Game Development or by TravisG
Published on 2013-10-17T15:07:54Z Indexed on 2013/10/17 16:26 UTC
Read the original article Hit count: 223

Filed under:

Specifically I'm talking about particles as seen (for example) in the UE4 dev video here. They're not just points and seem to have a nice shape to them that seems to follow their movement.

Is it possible to create these kinds of particles (efficiently) completely on the GPU (perhaps through something like motion? Or is the only (or most efficient) way to just create a small particle texture and render small quads for each particle?

© Game Development or respective owner

Related posts about particles