Octrees as data structure
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Christian Frantz
on Game Development
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Published on 2013-10-17T18:02:27Z
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2013/10/17
22:22 UTC
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In my cube world, I want to use octrees to represent my chunks of 20x20x20 cubes for frustum and occlusion culling. I understand how octrees work, I just dont know if I'm going about this the right way.
My base octree class is taken from here: http://www.xnawiki.com/index.php/Octree
What I'm wondering is how to apply occlusion culling using this class. Does it make sense to have one octree for each cube chunk? Or should I make the octree bigger? Since I'm using cubes, each cube should fit into a node without overlap so that won't be an issue
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