Android - Rendering HUD View to SurfaceView
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Jon
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Published on 2013-03-29T21:12:32Z
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2013/10/18
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I have developed a relatively simple game in android, to get my head around it all, and on the back of it developed a crude game engine (in the loosest sense!). I use a SurfaceView
and canvas (no OpenGL) - I'll cross that bridge another time!
I have implemented a game HUD, title screens etc. by overlaying standard Android view widgets over my SurfaceView
. This all works reasonably well maintaining an acceptable frame-rate, but it is a simple game with not a lot happening on or off screen.
What I am wondering now is whether one could (and whether one would get any advantage by) drawing all my views to the one SurfaceView
, all controlled by the main game thread. At the moment I have handlers flinging messages around and runOnUiThreads
here, there and everywhere. Quite cumbersome.
Any thoughts on this would be much appreciated (before I perhaps waste time trying to do it!)
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