Calling class in Java after editing file used in as source for table

Posted by user2892290 on Stack Overflow See other posts from Stack Overflow or by user2892290
Published on 2013-10-17T21:26:39Z Indexed on 2013/10/18 9:55 UTC
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I'm currently working on a project, I'll try to subrscibe first. I save data into text file, that I use as a source for browser of that data. The browser is based on table that contains the data. I have to rewrite the source file everytime I delete or edit data. That's where the problem comes in. After deleting or editing data I call a method to create the table again, but the table never creates. Is it possibly made by editing the file and calling the method right after that? If I restart my app the table is successfully created with right data. Take in note that I don't get any error message.

This is the method I use for loading data from source file:

try (BufferedReader input1 = new BufferedReader(new FileReader("./src/data.src"))) {
        int lines = 0;
        while (input1.read() != -1) {
            if (!(input1.readLine()).equals("")) {
                lines++;
            }
        }
        input1.close();
        if (lines == 0) {
            JOptionPane.showMessageDialog(null, "No data to load, create a note first!");
            new Writer().build(frame);
        } else {
            try (BufferedReader input = new BufferedReader(new FileReader("./src/data.src"))) {
                Game[] g = new Game[lines];
                String currentLine;
                String[] help;
                int counter = 0;
                while (lines > 0) {
                    currentLine = input.readLine();
                    help = currentLine.split("#");
                    g[counter] = new Game(help[0],help[1], help[2], help[3], help[4], help[5], help[6], help[7], help[8], help[9]);
                    counter++;
                    lines--;
                }
                input.close();
                final JButton bButton = new backButton().create(frame, mPanel);
                build(g, frame, bButton);
                mPanel.add(panel);
                mPanel.add(panel2);
                mPanel.add(searchPanel);
                mPanel.add(bButton);
                bButton.addActionListener(new ActionListener() {
                    @Override
                    public void actionPerformed(ActionEvent e) {
                        frame.setCursor(Cursor.getPredefinedCursor(Cursor.WAIT_CURSOR));
                        panel.removeAll();
                        frame.setCursor(Cursor.getDefaultCursor());
                    }
                });
                mPanel.setPreferredSize(new Dimension(1000, 750));
                panel.setBorder(new EmptyBorder(10, 10, 10, 10));
                frame.setLayout(new FlowLayout());
                frame.add(mPanel);
                frame.pack();
                JMenuBar menuBar = new Menu().create(frame, mPanel);
                frame.setJMenuBar(menuBar);
                frame.setVisible(true);
                Rectangle rec = GraphicsEnvironment.getLocalGraphicsEnvironment().getMaximumWindowBounds();
                int width = (int) rec.getWidth();
                int height = (int) rec.getHeight();
                frame.setBounds(1, 3, width, height);
                frame.addComponentListener(new ComponentAdapter() {
                    @Override
                    public void componentMoved(ComponentEvent e) {
                        frame.setLocation(1, 3);
                    }
                });

And this is the method I use for creating the table:

String[][] tableData = new String[g.length][9];
    for (int i = 0; i < tableData.length; i++) {
        tableData[i][0] = g[i].getChampion();
        tableData[i][1] = g[i].getRole();
        tableData[i][2] = g[i].getEnemy();
        tableData[i][3] = g[i].getDifficulty();
        tableData[i][4] = g[i].getResult();
        tableData[i][5] = g[i].getScore();
        tableData[i][6] = g[i].getGameType();
        tableData[i][7] = g[i].getPoints();
        tableData[i][8] = g[i].getLeague();
    }
    final JLabel searchLabel = new JLabel("Search for champion played.");
    final JButton searchButton = new JButton("Search");
    final JTextField searchText = new JTextField(20);
    frame.setTitle("LoL Notepad - reading your notes");
    JTable table = new JTable(tableData, columnNames);
    final JScrollPane scrollPane = new JScrollPane(table);
    scrollPane.setPreferredSize(new Dimension(980, 500));
    panel2.setPreferredSize(new Dimension(1000, 550));
    panel2.setVisible(false);
    panel2.setBorder(new EmptyBorder(10, 10, 10, 10));
    panel3.setVisible(false);
    panel.setLayout(new FlowLayout());
    panel.add(scrollPane);
    searchPanel.add(searchLabel);
    searchPanel.add(searchText);
    searchPanel.add(searchButton);
    searchButton.addActionListener(new ActionListener() {
        @Override
        public void actionPerformed(ActionEvent e) {
            try {
                frame.setCursor(Cursor.getPredefinedCursor(Cursor.WAIT_CURSOR));
                search(g, searchText.getText(), frame, bButton);
                frame.setCursor(Cursor.getDefaultCursor());
            } catch (IOException ex) {
                Logger.getLogger(Reader.class.getName()).log(Level.SEVERE, null, ex);
            }
        }
    });
    table.addMouseListener(new MouseAdapter() {
        @Override
        public void mousePressed(MouseEvent e) {
            if (e.getClickCount() == 1) {
                JTable target = (JTable) e.getSource();
                panel.setVisible(false);
                searchPanel.setVisible(false);
                bButton.setVisible(false);
                int row = target.getSelectedRow();
                specific(row, g, frame, bButton);
            }
        }
    });

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