Ouya / Android : button mapping biwise
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scorvi
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Published on 2013-10-18T16:51:08Z
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2013/10/18
22:19 UTC
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I am programming a game with the Gameplay3d Engine. But the Android site has no gamepad support and that is what I need to port my game to Ouya. So I implemented a simple gamepad support and it supports 2 gamepads.
So my problem is that I put the button stats in a float array for every gamepad. But the Gameplay3d engine saves their stats in a unsigned int _buttons
variable. It is set with bitwise operations and I have no clue how to translate my array to this.
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