Vector normalization gives very imprecise results
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Kipras
on Game Development
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Published on 2013-10-19T18:47:10Z
Indexed on
2013/10/19
22:17 UTC
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When I normalize vectors I receive very strange results. The lengths of the normalized vectors range from 1.0 to almost 1.5. The functions are all written by me, but I just can't find a mistake in my algorithm. When I normalize I just divide all components of the vector by the vector's length.
public double length(){
return Math.sqrt(x*x + y*y);
}
public void normalize(){
if(length() > 0){
x /= length();
y /= length();
}
}
Is this supposed to happen? I mean I can see the length ranging from 0.9 to 1.1 at worst, but this is just overwhelming.
Cheers
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