Best way to store motion changes to reduce memory
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Andrew Simpson
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Published on 2013-10-20T07:51:31Z
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2013/10/20
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c#
I am comparing jpeg to jpeg in a constant 'video-stream'. i am using EMGU/OpenCV to compare each pixels at the byte level. There are 3 channels to each image (RGB). I had heard that it is common practice to store only the pixels that have changed between frames as a way of conserving memory space. But, if for instance/example I say EVERY pixel has changed (pls note i am using an exaggerated example to make my point and i would normally discard such large changes) then the resultant bytes saved is 3 times larger than the original jpeg.
How can I store such motion changes efficiently?
thanks
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