How to use mipmap in OpenGL-ES
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VanDir
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Published on 2013-10-20T10:26:28Z
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2013/10/20
16:12 UTC
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I have recently entered in the OpenGL world. I am very pleased with the performance that I got with opengl compared to those obtained with a SurfaceView and its canvas. At the same time because of the limitation of the images to be in power of two I noticed that the quality of the sprite of my game is a little decreased. I read that we can use mipmap in Android but I have not found a real tutotial.
Are they compatible with Android 2.2+ ?
Which program creates mipmaps?
How do you actually use in code?
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