I don't understand how TDD helps me get a good design if I need a design to start testing it
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Michael Stum
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Published on 2013-05-29T17:29:01Z
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I'm trying to wrap my head around TDD, specifically the development part. I've looked at some books, but the ones I found mainly tackle the testing part - the History of NUnit, why testing is good, Red/Green/Refactor and how to create a String Calculator.
Good stuff, but that's "just" Unit Testing, not TDD. Specifically, I don't understand how TDD helps me get a good design if I need a Design to start testing it.
To illustrate, imagine these 3 requirements:
- A catalog needs to have a list of products
- The catalog should remember which products a user viewed
- Users should be able to search for a product
At this points, many books pull a magic rabbit out of a hat and just dive into "Testing the ProductService", but they don't explain how they came to the conclusion that there is a ProductService in the first place. That is the "Development" part in TDD that I'm trying to understand.
There needs to be an existing design, but stuff outside of entity-services (that is: There is a Product, so there should be a ProductService) is nowhere to be found (e.g., the second requirement requires me to have some concept of a User, but where would I put the functionality to remind? And is Search a feature of the ProductService or a separate SearchService? How would I know which I should choose?)
According to SOLID, I would need a UserService, but if I design a system without TDD, I might end up with a whole bunch of Single-Method Services. Isn't TDD intended to make me discover my design in the first place?
I'm a .net developer, but Java resources would also work. I feel that there doesn't seem to be a real sample application or book that deals with a real line of business application. Can someone provide a clear example that illustrates the process of creating a design using TDD?
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