Physics Loop in a NodeJS/Socket.IO Environment
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Thomas Mosey
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Published on 2013-09-02T15:32:45Z
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2013/10/28
22:15 UTC
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node.js
I'm developing a 2D HTML5 Canvas Game, and I am trying to think of the most efficient way to implement a Physics Loop on the server-end of things, running NodeJS and Socket.IO.
The only method I've thought of is using setTimeout/Interval
, is there any better way? Any examples would be appreciated.
EDIT: The Game is a top-down Game, like Zelda and older Pokemon Games. Most of the physics done in the loop will be simple intersects.
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