Programmatically Binding to a Property
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M312V
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Published on 2013-10-29T21:13:46Z
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2013/10/29
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I know it's a generic title, but my question is specific. I think it will boil down to a question of practice. So, I have the following code:
public class Component : UIElement
{
public Component()
{
this.InputBindings.Add(new MouseBinding(SomeCommandProperty, new MouseGesture(MouseAction.LeftClick)));
}
}
I could easily aggregate the ViewModel that owns SomeCommandProperty into the Component class, but I'm currently waiving that option assuming there is another way.
Component is a child of ComponentCollection which is child of a Grid which DataContext is the ViewModel. ComponentCollection as the name suggests contains a collection of Components.
<Grid Name="myGrid">
<someNamespace:ComponentCollection x:Name="componentCollection"/>
</Grid>
It's the same scenario as the XAML below, but with TextBlock. I guess I'm trying to replicate what's being done in the XAML below programatically. Again, Component's top most ancestor's DataContext is set to ViewModel.
<Grid Name="myGrid">
<TextBlock Text="SomeText">
<TextBlock.InputBindings>
<MouseBinding Command="{Binding SomeCommandProperty}" MouseAction="LeftClick" />
</TextBlock.InputBindings>
</TextBlock>
</Grid>
Update 1
Sorry, I'm unable to comment because I lack the reputation points.
Basically, I have a custom control which inherit from a Panel which children are a collection of Component. It's not a hack, like I've mentioned, I could directly have access to SomeCommandProperty If I aggregate the ViewModel into Component. Doing so, however, feels icky. That is, having direct access to ViewModel from a Model.
I guess the question I'm asking is. Given the situation that Component's parent UIElement's DataContext is set to ViewModel, is it possible to access SomeCommandProperty without Component owning a reference to the ViewModel that owns SomeCommandProperty? Programatically, that is.
Using ItemsControl doesn't change the fact that I still need to bind SomeCommandProperty to each Items.
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