How to play many sounds at once in OpenAL
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Krom Stern
on Game Development
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Published on 2010-12-27T10:13:18Z
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2013/10/30
22:20 UTC
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design-patterns
|openal
I'm developing an RTS game and I would like to add sounds to it. My choice has landed on OpenAL. I have plenty of units which from time to time make sounds: fSound.Play(sfx_shoot, location). Sounds often repeat, e.g. when squad of archers shoots arrows, but they are not synced with each other.
My questions are:
- What is the common design pattern to play multiple sounds in OpenAL, when some of them are duplicate?
- What are the hardware limitations on sounds count and tricks to overcome them?
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