Libgdx Palette Swap
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Haedrian
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Published on 2013-10-30T21:23:49Z
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2013/10/30
22:19 UTC
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I'm developing a game using the Libgdx library.
I'm trying to implement a very simple palette swap functionality (basically just complete recolouring of some areas, I don't even need to have various shades), but I don't have any idea where to begin.
The closest I've come is trying to draw the picture myself using a Pixmap, but that appears to be horrible unmaintainable and produces oodles of code.
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