Character with several colliders and rigidbodies
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Lautaro
on Game Development
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Published on 2013-11-01T22:03:56Z
Indexed on
2013/11/01
22:12 UTC
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Hit count: 255
I am doing a PvP fighting game. This is the GameObject hierarchy of the player character.
Player contains:
- Legs
- Sword
- Torso
- Head
I want to be able to
Register impacts of the sword on a specific body part Use AddForce on the whole player entity when a body part is struck Change the animation of the player that owns the sword that hit Questions
- Is it correct that the only rigidbody should be on the root Player GameObject ?
- Is it correct that The body parts should have colliders and be triggers ?
- Is it correct that The swords should have colliders but not be trigger ?
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