Using AdMob with Games that use Open GLES
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by
Vishal Kumar
on Game Development
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or by Vishal Kumar
Published on 2013-05-06T08:58:07Z
Indexed on
2013/11/03
10:17 UTC
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Hit count: 470
android
|platform-games
Can anyone help me integrating Admob to my game. I've used the badlogic framework by MarioZencher ... and My game is like the SuperJumper. I am unable to use AdMob after a lot of my attempts. I am new to android dev...please help me..I went thru a number of tutorials but not getting adds displayed ...
I did the following...
- get the libraries and placed them properly
My main.xml looks like this
android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" />
My Activity class onCreate method:
public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState);
RelativeLayout layout = new RelativeLayout(this); adView = new AdView(this, AdSize.BANNER, "a1518637fe542a2"); AdRequest request = new AdRequest(); request.addTestDevice(AdRequest.TEST_EMULATOR); request.addTestDevice("D77E32324019F80A2CECEAAAAAAAAA"); adView.loadAd(request); layout.addView(glView); RelativeLayout.LayoutParams adParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT); adParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM); adParams.addRule(RelativeLayout.CENTER_IN_PARENT); layout.addView(adView, adParams); setContentView(layout); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); glView = new GLSurfaceView(this); glView.setRenderer(this); //setContentView(glView); glGraphics = new GLGraphics(glView); fileIO = new AndroidFileIO(getAssets()); audio = new AndroidAudio(this); input = new AndroidInput(this, glView, 1, 1); PowerManager powerManager = (PowerManager) getSystemService(Context.POWER_SERVICE); wakeLock = powerManager.newWakeLock(PowerManager.FULL_WAKE_LOCK, "GLGame");
}
My Manifest file looks like this ....
<activity android:name="com.google.ads.AdActivity"
android:configChanges="keyboard|keyboardHidden|orientation|smallestScreenSize"/>
</application>
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-sdk android:minSdkVersion="7" />
When I first decided to use the XML for admob purpose ..it showed no changes..it even didn't log the device id in Logcat...
Later when I wrote code in the Main Activity class.. and run ... Application crashed ... with 7 errors evry time ...
The android:configChanges value of the com.google.ads.AdActivity must include screenLayout.
The android:configChanges value of the com.google.ads.AdActivity must include uiMode.
The android:configChanges value of the com.google.ads.AdActivity must include screenSize.
The android:configChanges value of the com.google.ads.AdActivity must include smallestScreenSize.
You must have AdActivity declared in AndroidManifest.xml with configChanges.
You must have INTERNET and ACCESS_NETWORK_STATE permissions in AndroidManifest.xml.
Please help me by telling what wrong is there with the code? Can I write code only in xml files without changing the Activity class ... I will be very grateful to anyone providing support.
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