3D transformations in WPF & DirectX/Direct3D or OpenGL
Posted
by
user2723417
on Game Development
See other posts from Game Development
or by user2723417
Published on 2013-09-03T16:16:52Z
Indexed on
2013/11/04
4:16 UTC
Read the original article
Hit count: 483
I need your help with 3D transformations. I have a sphere and I want to deform it by a mouse click or a mouse move. I want to make a furrow or to bite off a piece of the sphere without any breaks of 3D material. It is possible in WPF, but if the quantity of 3D points is more then 25 000, it creates some freezes in a dynamic mode (animation breaks), because the object of MeshGeometry3D class should be reconstructed every time to stop the breaks of 3D material. Give me advice about tools for the realization of my task. Maybe it can be done with the help of DirectX/Direct3D or OpenGL? I am a newcomer in these collections of APIs, but I would like to study them. I need to integrate the process of transformation in WPF application.
© Game Development or respective owner