How can I support the creation and rendering of both interior and exterior environments?
Posted
by
Nick
on Game Development
See other posts from Game Development
or by Nick
Published on 2013-08-29T11:03:33Z
Indexed on
2013/11/04
22:17 UTC
Read the original article
Hit count: 276
terrain-rendering
Say I already have a renderer that can support outdoor terrain and environment rendering. How would I go about adding support for interior environments (for example, like World of Warcraft's dungeons) to my game?
I'm interested both in how I should fit the interiors into my content creation process (for example, I thought about leaving holes in the terrain mesh into which I can "paste" the interior dungeon mesh at runtime) and how to render them (it seems like I'd want a different rendering flow other than a blended texture rendering phase that terrain uses).
© Game Development or respective owner