What's the difference between Pygame's Sound and Music classes?

Posted by Southpaw Hare on Game Development See other posts from Game Development or by Southpaw Hare
Published on 2013-11-05T15:27:59Z Indexed on 2013/11/05 22:14 UTC
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What are the key differences between the Sound and Music classes in Pygame? What are the limitations of each? In what situation would one use one or the other? Is there a benefit to using them in an unintuitive way such as using Sound objects to play music files or visa-versa? Are there specifically issues with channel limitations, and do one or both have the potential to be dropped from their channel unreliably? What are the risks of playing music as a Sound?

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