Design pattern for client/server sessions?

Posted by nonot1 on Programmers See other posts from Programmers or by nonot1
Published on 2013-04-24T23:08:29Z Indexed on 2013/11/08 10:19 UTC
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Are there any common patterns or general guidance I can learn from for how to design a client/server system where the both the client and server must maintain some kind per-client session state?

I've found any number of libraries that can help with some of the plumbing, but it's the overall design I'm wondering about.

Open issues in my mind:

  • How to structure the client/server communication so that bidirectional synchronous and asynchronous requests are possible?
  • The server side needs to spawn a couple of per-connected-client session-long helper process. How to manage that?
  • How to manage the mapping from a given client (and any of it's requests) to server state and helper process instances in the face of multiple clients and intermittent network connectivity.
  • Most communication can be simple blocking request/reply, but some will be long running processing tasks that the client will want to keep tabs on.

To the extent that it matters, the platform is Linux/C/C++. Not web based. Just an existing thick-client software app being modified to talk to backend servers for some tasks.

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