Different output between release and Debug
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AthomSfere
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Published on 2013-11-08T16:35:42Z
Indexed on
2013/11/09
9:54 UTC
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Hit count: 154
c++
|console-application
I can't figure this one out. I have a c++ Application that works in Debug mode exactly as expected:
#include "stdafx.h"
#include <string>
#include <Windows.h>
#include <iostream>
using namespace std;
void truncateServer(std::string inString);
int _tmain(int argc, char *argv[])
{
char* server = argv[1];
truncateServer(server);
}
void truncateServer(std::string inString)
{
std::string server = "";
int whackCount = 0;
for (unsigned int i = 0; i < inString.length(); i++)
{
char c = inString[i];
if (whackCount < 3)
{
if (c == '\\') whackCount++;
else
server += c;
}
}
cout << server;
}
For example if I call the server I want via its UNC path \\serverName\Share\
in the debug it gives me exactly what I want: servername
However, if I use the release build I get nothing:
I deleted the release output folder, but the issue is exactly the same. I can only assume there is some other difference between the release and build applications that is exposing a major issue with my code? Or another difference between the outputs I need to account for.
What do I need to do to get the expected output?
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