Is it possible to create an "impossible" rooms in games?

Posted by qwerty3000 on Game Development See other posts from Game Development or by qwerty3000
Published on 2013-11-09T15:51:37Z Indexed on 2013/11/09 16:16 UTC
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Forgive me my lack of knowlegde, but for quite a long time I asked myself whether it was possible to create a continous game space that some player could walk inside and so on, that would be absolutely impossible in reality, e.g. you have a very small house that allows you to go around it to see all sides and the full dimensions, and then, when you enter, it is like a giant hall, without any loading screen or (internal) "model change" and so on.

I'm no game designer and I never needed to learn 3D-modelling, so I don't know what is possible and what isn't. And is this the same as Is the "impossible object" possible in computer graphics? this? Or is it just the same category, but not exactly the same question?

Thanks.

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