JMonkey Engine (JME) load Blender scene with textures?
Posted
by
leigero
on Game Development
See other posts from Game Development
or by leigero
Published on 2013-11-08T23:06:24Z
Indexed on
2013/11/09
4:19 UTC
Read the original article
Hit count: 333
I am having the hardest time trying to accomplish the simplest task. I have created a floor and 4 walls (not that complicated) in Blender. I added a basic material and cloud texture so they have something to look at other than gray.
When I import them into JMonkey they show up as solid white objects with no shading or depth. White silhouettes. I thought this may be a lighting issue, but I have ambient light added to the scene. I can remove that light or adjust its intensity and it has no affect on the scene.
I exported all Blender files into OgreXML format, then converted them to .j3o format in JMonkey. I renamed the textures to match their corresponding mesh and this didn't do anything.
Does anybody know how to create a flat object and put it into JMonkey with a texture? This sounds simple and there is absolutely no information on this. This should be step 1!
© Game Development or respective owner