Design virtual resolution for 2D development in Unity

Posted by djzmo on Game Development See other posts from Game Development or by djzmo
Published on 2013-11-10T15:39:56Z Indexed on 2013/11/10 16:13 UTC
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I came to Unity with Cocos2D experience in mind. In Cocos2D, I can choose a "virtual" screen resolution size to rely on the entire game during development and the game will automatically adapt to different screen sizes in various devices. Now that I'm migrating to Unity and has access to 4.3 beta which has a native 2D workflow, is there a similar mechanism that will automate this? After playing around a bit with Unity, I also found out that Unity uses a neutral coordinate unit that can translate to pixels flexibly (CMIIW). But when developing a 2D game, I need them in pixels.

Thank you.

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