ScissorStack LIBGDX example?
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user36531
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Published on 2013-11-10T08:00:37Z
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2013/11/10
10:18 UTC
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libgdx
I cant find a good resource/tutorial on how to do this. I would appreciate it if someone could provide a scissorstack example from an entity class. ie. using scissorstack on PlayerClass such that the map renders around the Player sprite, say 5 tiles. which would then allow me to create a Pawn class and apply same methodology to give a pawn sprite a lower number, like only rendering 1 tile around the location of the pawn.
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