ScissorStack LIBGDX example?

Posted by user36531 on Game Development See other posts from Game Development or by user36531
Published on 2013-11-10T08:00:37Z Indexed on 2013/11/10 10:18 UTC
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I cant find a good resource/tutorial on how to do this. I would appreciate it if someone could provide a scissorstack example from an entity class. ie. using scissorstack on PlayerClass such that the map renders around the Player sprite, say 5 tiles. which would then allow me to create a Pawn class and apply same methodology to give a pawn sprite a lower number, like only rendering 1 tile around the location of the pawn.

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